I played as an Engineer through ME2 on insanity twice. and our Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. The first time I took the Viper sniper rifle (this was before the Mattock assault rifle was released, which would have been better suited), and the second time I took Scimitar shotgun as my bonus weapon of choice (happens mid-game). That's useful. Let us move to the equipment. The Radius evolution of Incinerate and the Chain evolutions of Overload enables each cast of Incinerate to prime multiple targets for Fire Explosions, and allows each cast of Overload to potentially set off 2 or even 3 such combos. The main disadvantage of this power is that it does poor damage to the health of synthetic enemies, making disruptor ammo more important against these targets. FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo. Must pick against synthetics and good against factions that use a lot of shielding and no barriers like the blue suns. The Infiltrators automatic sniper rifle time slowdown can be (ab)used to its fullest extent with the Viper. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. Anybody know how many planets are in the game? Bring him when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara, Legion- unlocks pretty late so there arent too many chances to use him. Used effectively, there is little difference between Widow and Viper (counted in damage points, ammo reserves and pickup amount are similar). Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. Dont forget her passive either which gives substantial health and damage buffs to the whole squad. It is the only way he can deal substantial damage to enemy barriers and shields. 2023 GAMESPOT, A FANDOM COMPANY.
Cryo Blast, is it worth it? - Fextralife Forum Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. The Geth Plasma Shotgun is a good weapon against small groups and can devastate enemies that just happen to be alone. It strikes me that new players might not figure out how special the power usage is in ME2.
Privacy Policy. You can never go wrong with a sniper in your squad, Miranda- S tier Squadmate, you can never go wrong with her. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. 1: Always choose 'heavy' ability. Her only protection stripping ability is warp ammo which you wont have for a minute, but when you get it its great for dealing with armor and barriers. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. Increase damage to armored targets by 50%. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. Rank 2 AI Hacking and the 1 point wonder Neural Shock are both instant-cast and both have durations that exceed their cooldown timers. This strat applies to anyone else who also has pull, throw, or shockwave. If you have attained Squad Warp Ammo as your loyalty power, the combination of Grunt and Garrus is particularly lethal, as their combined weapons cover every range, and you won't need the ability to break down Barriers as much as you otherwise might. Do you *need* to explore all the planets? Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. Very effective against armor. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. Spec into AI hacking for his loyalty mission and also geth shield boost to make him more of a tank sniper with his widow so he can be more survivable and do high damage, Liara- Trap squishies with singularity, use stasis on leader types.
Heavy Incinerate or Incineration Blast for Insanity? - Mass Effect 2 At Rank 2 it can disable synthetic enemies that lack armor and shields; at Rank 3 it has a chance to overheat the weapons of defenseless enemies.
For characters who lack this freezing option, like the. Is there any benefit to scar healing beyond cosmetic. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. This power can be arced around many pieces of cover as well and can detonate unprotected Pyros. However the Widow can usually drop enemies in one hit, so it can be a valuable asset to a good sniper. I chose the Blast for ammo-saving opportunities. Incinerate will prime almost all targets hit for a Fire Explosion for several seconds. Heavy damage to health and armor.Make an enemy panic, stopping health regeneration. A good weapon for Infiltrators since it, like the Cain, does not disengage Tactical Cloak while charging it; so you could cloak first, then line up the perfect shot in relative safety, and return to cover after you fire and the cloak is deactivated. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles. Scan this QR code to download the app now. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions.
If you are a dedicated sniper and are good at getting the critical shots you will likely find that you rather significantly out-damage most of your squadmates with weapons against standard enemies (barring Husk Rushes). Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage all three defense types (whereas Explosive only affects shields). Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. Either way, both SMGs would be a good choice for a side weapon. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Especially good at dealing with enemies like husks, because in ME2 once you strip their armor they die instantly to any power that gets them off their feet. It also stops enemy health regeneration, but note that even if an enemy has a single point of armour left, Incinerate will damage the enemy's health but not stop their regeneration. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. So feel free to use it every time you see a group of enemies with a health bar (for example Husks). Besides Miranda hes the only other Squadmate who can handle all defenses reliably. Energy drain serves the same function as overload with the bonus that it restores her shields, and the drawback that it doesnt detonate flamethrowers. In the late game, Mordin build will already have all the skills he needs. This one is up to preference, just ditch the Shuriken ASAP, its garbage in ME2, Zaeed- the only Squadmate in ME2 with disruptor ammo. This section will cover what weapons you should equip for Mordin to maximize his damage. Thanks guys! It has the ability to remove armor in one or two shots and can distract organics that are vulnerable while dealing a fair amount of damage. Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. Alternative to the tempest, however, has smaller multipliers against shields and barriers. If your enemies get closer, then switch to your SMG or pistol to deal with that situation. But I used grunts a lot. If you go along this path, you can forgo Incinerate and have a packed up skill that can damage both armor and barriers. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. If you aren't a good sniper or you have trouble keeping enemies at range, however, then selecting one of the other two training options might be a better idea. Is there any benefit to scar healing beyond cosmetic. This power additionally grants temporary health regeneration when used against unprotected organic enemies. Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo). This 1st Spec is specifically for missions composed of organic enemies, such as Blue Suns, Blood Pack, etc. ME2 and ME3: Throw/Pull combos.
Which Bonus Power for an Engineer on Insanity mode? you cannot keep boosting your shields higher and higher with every use. Legendary edition reveals ME2 is the worst of the triology. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). One way around this is to take your shot immediately after activating the cloak - the damage bonus will still apply even though you basically were never invisible. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you are going up against a lot of synthetics, then grabbing the Arc Projector before leaving the Normandy might be a good idea, since this weapon is great at destroying synthetic enemies and shields. Also, note that although Energy Drain can provide a massive shield boost, you can potentially come under fire whilst your shields are being boosted, thus resulting in less of a shield boost than anticipated. Scan this QR code to download the app now. Give him inferno ammo and his DPS is nothing to shake a stick at either. SMGs are rapid fire weapons that can be used in close range combat. This ammo type loses some of its crowd-control function on Hardcore and Insanity difficulties since every enemy will have some type of special protection, preventing you from freezing them until defenses are stripped. The Phalanx is just as accurate at longer ranges (if not more so) than the M-3 Predator and M-6 Carnifex while still packing a better punch. Stasis can be a very useful bonus power.
Heavy Incinerate vs Incineration Blast - Mass Effect 2 - GameSpot Drains shields, drains Geths' health, and keeps Shepard out of cover and in the fight.
Mordin Solus - Mass Effect 2 Wiki Guide - IGN On the other hand, when coupled with the semiautomatic M-97 Viper sniper rifle, it provides unrivaled battlefield control against enemies without special protection, especially when such enemies attack en masse or in confined spaces. The priming effect lasts several seconds but the burning visual cue of the prime is not the same as the general burning effect of the power itself. Frozen enemies falling over normally fall slowly and predictably. Area Overload can strip an enemy squad's shields, exposing them to the panicking effects of Squad Incendiary Ammo (courtesy of Grunt or Jacob). Heavy Incineration is good, though Blast is also worth it for its AoE. Jack- very situational. Garrus Concussive Shot: 2 Overload: Area Overload Turian Rebel: Turian Renegade Armor-Piercing Ammo: 3 The particle beam's effectiveness at cutting through shields and barriers make it a good choice against Collectors and other similarly shielded enemies. You're browsing the GameFAQs Message Boards as a guest.
Squadmate Build Compendium: ME2 Edition | BioWare Social - ProBoards Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. On the other hand, the Avalanche still packs quite a punch against the various forms of protection, has a high ammo capacity, and a high rate of fire. Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Tactical Cloak's specializations are Enhanced and Assassination Cloak. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Only briefly returning to cover (and not reloading) is very fast and will interrupt many enemies who need some time for aiming. Certainly though, the one ability that should always be the Heavy vs. Area is Vanguard's charge. The weapon locks on to an enemy, helping you to reach out and touch one of them; but be aware that it may not lock on to the one you want. Assassination Cloak is best used by one shot one kill snipers for its bonus to damage, while Enhanced Cloak is best used by Infiltrators who enjoy flanking their enemies, going from cover to cover, or just getting up close and personal. One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. But you've got Garrus, Zaeed and Grunt for that. Just remember that they aren't good at range, so if you pick up shotgun training, then watch your ammo and how you use these weapons. Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. 2: Squad Ammo on EVERYTHING. Sniper squadmates are all powerful choices Shotguns- the katana and scimitar suck, always equip the eviscerator or plasma shotgun, unless its Grunt, then pick the claymore Assault rifles- vindicator until you get the mattock SMGs- tempest=space P90, locust=space UMP. As for the guy who said to use it on husks, no. Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. Powerful and accurate at long range, the collector particle beam is a good weapon for an Infiltrator. Garrus often makes the perfect complement to Jack due to his access to Overload and Assault Rifles. Full Cryo Blast just for the few occasion where there are multiple exposed Geth to incapacitate, but honestly it is rarely used.
Infiltrator Guide (Mass Effect 2) | Mass Effect Wiki | Fandom This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, comics, and books! It cannot be used in an extended firefight, so it is difficult to rely on a heavy pistol as a primary weapon. The M-98 is the most powerful sniper rifle in the game, and shares many features with the M-92 Mantis, mainly its lack of ammo and one (powerful) shot per thermal clip. ALL RIGHTS RESERVED. Mordin should be supported by a high HP or defense character like, Your priority ability should be Fire Blast as it is effective against armors and health bars. The damage of any Fire Explosions or other Power Combos caused by the Incinerate are. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. Dump points into that early and make sure to pick the squad ammo evolution. This is prevented, however, by the presence of any protection (armor, shields, or barriers), reducing its effectiveness. This achievement is worth 15 Gamerscore. A great choice to train in yourself. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them.
Incinerate - Mass Effect 2 - Guides - Gamer Corner Guides Begin charging the weapon, cloak (it will not interrupt the charge), maneuver towards the intended target(s), and let go of the trigger. Geth Shield Boost, the tech based variant of the three defensive powers, is the obvious choice for the Infiltrator. ALL RIGHTS RESERVED. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. For the most part, unless you're the close-encounters Infiltrator, it might be best to select another weapon. ALL RIGHTS RESERVED. Assassin would be the better option for those who prefer to use Incinerate or damage-increasing ammo powers because these are further increased by the power-damage bonus. Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. It is a decent ability, that can freeze unprotected enemies. The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. Mass Effect Wiki is a FANDOM Games Community. The Firepower Pack adds a third pistol, the M-5 Phalanx, which is an extremely powerful pistol. Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits Instead, it impacts instantly. The M-622 may be one of the least useful weapons to the Infiltrator who uses the Cryo Ammo power. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. I beat ME2, on Insanity Mode, with an Infiltrator. Frees up damage. I was leaning towards Heavy Incinerate but I've heard horror stories about the hordes of Insanity armored Husks. Engineers are the .
[ME2] Engineer: three build specs : r/MassEffectBuilds - Reddit Energy Drain is an effective alternative to Geth Shield Boost, benefitting from half the cooldown time and yet being able to provide a substantially larger shield boost, as well as supplementing the Infiltrator's Disruptor Ammo as an offensive power vs shields and synthetics. Overall, this bonus power can make an Infiltrator nigh unstoppable against shielded enemies (especially on geth missions), but it has its drawbacks and is completely useless if there are no shielded or synthetic enemies to fight.
With this build in mind you can also invest in AI Hacking and/or Cryo Ammo to produce an effective battle controller rather than pure damage dealer. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. Find in guide . One point wonder Overload still has it's use: it can blow up the Geth Pyro's in one shot once their shields are down. Note this can be improved with an upgrade for SMGs that causes a passive 50% extra damage to shields. The Tactical Cloak also has a lot of potential if it is upgraded. The Infiltrator is well-rounded and therefore almost any combination of squad members, as long as you have a biotic, would be a good combination. Legendary edition reveals ME2 is the worst of the triology. For Infiltrators who enjoy flanking their enemies with Tactical Cloak, or Infiltrators who aren't comfortable with SMGs and Heavy Pistols covering the close range, Shotguns are a good choice. Overload and warp can deal with all types of protections and she can detonate biotic combos. Dominate can be a very useful power if utilized correctly; hitting the right enemy will force all other enemies to shift targets and cover to adjust to the Dominated enemy, essentially throwing the enemy ranks into chaos. Tactical Cloak has many different applications. Incinerate is also very effective against. I always do wide defense stripping powers (incinerate, overload, reave). We further improve Mordin build base stats. But it is also quite powerful against all other forms of protection, and can both damage and stun multiple unprotected opponentseven organicswith one shot.
His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. The SMG works as your backup weapon when your primary is out of ammo or you are conserving it for a later fight, and can also be used to take down shields at close range. Earth is burning. It can also serve as a power to deal with Husks, as the knockback effect results in an instant kill. It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. If unstable warp is used the explosion can even knock down shielded enemies, Thane- high A tier pick, his sniper rifle plus warp allows him to do massive damage to armor, and he can also trigger detonations with warp. Do Not Sell or Share My Personal Information. Despite dealing damage over time, Incinerate is not affected by power duration upgrades. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The main problem I had with Incinerate, was people hiding behind barriers and I would be. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. The M-100 is the first heavy weapon available, obtained during Prologue: Awakening, and is at least an average heavy weapon for the Infiltrator. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. It has great synergy with all weapon types but especially sniper rifles. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. For those particular squad mates your ability to respec them is not necessary, although welcomed. This 2nd Spec is specifically for missions composed of synthetic enemies, so Geth. This includes any attempts to reapply a hack to enemies who still have shields from the last hack you performed. These are powers that allow neutralizing enemy shields, hacking, becoming invisible, or other technical actions Incinerate - Progression Incinerate - Notes Incinerate also deal additional damage to enemy health. On the downside, Warp Ammo, the other method of dealing with barriers, has better synergy with the class skill Tactical Cloak. However if you like to keep your enemies at range and pick them off before they even get close, then this might be a bad option. Most unprotected humanoid organics panic for the duration while other unprotected organic enemy types such as, Hitting the unprotected health of enemies such as, A leveled up Incinerate may be a better and more damaging alternative to.
Rank 1 - You fire an electromagnetic pulse that inflicts massive damage to shields and synthetic enemies. Full details on all possible Romances. In addition, this power provides a Sniper Time slowdown and a bonus to its duration, which allows you to use the Infiltrator's signature weapon more effectively. The Firepower Pack also adds the M-96 Mattock semi-auto rifle, which is somewhat redundant given the Infiltrator's proven effectiveness against armored enemies. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below.
Engineer Build - Unshackled Controller | Mass Effect 2 (ME2)
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