Scope Detailed information on Take-Two Interactive Software, Inc. required for business and competitor intelligence needs ?le-de-France 75001, FR Get directions Similar pages Take-Two Interactive Software, Inc. TAKE TWO INTERACTIVE FRANCE | 26 followers on LinkedIn. Ryan Brant had attended the Hotchkiss School and the Wharton School of the University of Pennsylvania, graduating in May 1992. The Dakota (Sioux) also lived in Wisconsin at one time. Today she travels the world inspiring and educating audiences. [77] EA continued to extend its bid offer throughout 2008, but by September 2008, EA decided to back away and let the offer expire, as Take-Two continued to call EA's cash offer as inadequate. It is headquartered in New York City, New York and employed about 2,840 people as of March 31, 2015. We have two
King Charles III - New York Times The Company develops and publishes products principally through its wholly-owned labels Rockstar Games and 2K, as well as its new Private Division label. In addition, Take-Two owns Social Point, a leading developer of mobile games.
In early 2008 EA tried to buy Take-Two Interactive for $2 Billion. [213] It had previously held 19.9% interest in Bungie, which it turned over to Microsoft Game Studios on their acquisition in June 2000,[214] in exchange for receiving the rights to Bungie's Myth and Oni IPs, and the license to use the Halo engine to produce two new games. We also use third-party cookies that help us analyze and understand how you use this website. As Chief Change Agent and Founder of Flying Elephant, Deanna is a highly respected thought leader, who has spent almost 20 years researching, designing and building asset-based solutions to complex social challenges. The data presented on this page does not represent the view of Take-Two Interactive Software and its employees or that of Zippia. Take-Two further realigned the other existing internal studios Indie Built, Venom Games, PopTop Software and Frog City Software, and Take-Two Licensing within this new structure.
Take-Two Interactive Software Tell us. [120][121][122] However, Take-Two's bid was subsequently trumped by Electronic Arts in December 2020, which offered US$1.2billion (US$7.98 per share), and agreed to acquire Codemasters. The organizational function at Take-Two Interactive Software where employees earn the lowest salaries is retail with yearly earnings averaging $41,000. [10][11] Seremet sold his stake in the company in 1998. Get the inside scoop on jobs, salaries, top office locations, and CEO insights. Tribal Peoples therefore often believed that they were only signing away access, not ownership, to the treaty lands. In a single month, Take-Two Interactive Software normally makes close to $292.1M in revenue. The company also owns 50% of professional esports organization NBA 2K League. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. [136], In March 2023, Take-two acquired mobile games subscription service GameClub for an undisclosed sum.[137]. [26][27] In the previous year, the United Kingdom-based DMA Design and BMG Entertainment had just released Grand Theft Auto, and while it financially performed well but was not a critical success in Europe, it had sparked controversy over the use of violence in video games, with United States Senator Joe Lieberman speaking out strongly against it. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. The deal was expected to close in June. Singh was recognized by the Milwaukee Business Journal as one of the communitys most influential 40 under 40 leaders and the 8 Under 40 to Watch for the University of Wisconsin School of Business. [118], In October 2020, it was announced that Take-Two had acquired Dundee-based Ruffian Games (known for their work on Halo: The Master Chief Collection and Crackdown 3) after a year-long development partnership on an undisclosed partnership; following the acquisition, Ruffian became part of Rockstar Games as Rockstar Dundee. In 2004, Take-Two had struck a deal with Sega to help publish these titles. [6][7] As Brant wanted to forge his own path, he decided to create a video game publishing company. Similar to what occurred with the famous Trail of Tears from the 1820s to the 1870s, the U.S. government forcibly removed many Nations west of the Mississippi River to make way for settlers. Take-Two Interactive Software's revenue growth from 2005 to 2021 is 191.77%. Singh lives in Wisconsin with her husband, Justin, and two sons, Zion and Zephaniah. For other uses, see, 20012006: Further acquisitions and regulatory investigations, 20072008: Shareholder takeover and attempted buy-out, 2K Games had shut down 2K Marin entirely in 2013, but statements made by Zelnick in 2014 claimed 2K Marin would be responsible for future, Wharton School of the University of Pennsylvania, List of acquisitions by Take-Two Interactive, "TAKE-TWO INTERACTIVE SOFTWARE, INC. 2022 ANNUAL REPORT", "TAKE-TWO INTERACTIVE SOFTWARE, INC. 2021 ANNUAL REPORT", https://ir.take2games.com/static-files/9aa44006-1d93-43cf-99f8-3763578e29f6, "Esports hits the court as players gear up for the NBA 2K League finals", "Earnings report roundup: Game industry winners and losers in Q4 2017", "Form 10-KSB Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 for the fiscal year ended October 31, 1997", "Latrobe hires local native, former IBM manager as new city manager", "Zoo: Casual video-game market proves lucrative", "Scouting Report Gaming News You Can Use", "The End Game: How Top Developers Sold Their Studios Part One", "Take-Two Interactive Probe Finds Backdating", "BMG Interactive Acquired by Take-Two Interactive", "GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with 90 million", "D.I.C.E. [19] Take-Two expanded in its Latrobe location and, in September 1996, took over the second floor of its office building, which had been occupied by the Chestnut Ridge Chapter of the American Red Cross. [217], Take-Two has used trademark dilution complaints to prevent other publishers and developers from registering trademarks comparable to Take-Two's own trademarks, such as blocking trademark registration that involve "rockstar", "bully", "2K", and the capital letter "R". [96][97], The company completed its move of its New York headquarters from NoHo to more than 61,000 square feet of space in Bryant Park in early 2018. 1. ANNOUNCES THAT IT HAS ASSUMED OPERATING CONTROL OF TELSTAR ELECTRONIC STUDIOS", "2K Games opens Silicon Valley game studio led by industry veteran Michael Condrey", "2K Silicon Valley officially named 31st Union", "Form 10-K Take-Two Interactive Software, Inc", "2K opens Cloud Chamber to build "another unforgettable BioShock experience", "Take-Two takes Sega's sports-game studios", "Former BioShock Studio Irrational Games Adopts A New Name", "Private Division acquires OlliOlli developer Roll7", "Take-Two publishing label Private Division buys OlliOlli studio", "Rockstar has taken over Master Chief Collection developer Ruffian Games", "Rockstar ouvre un nouveau studio en Inde", "Rockstar swoops as Starbreeze is forced to sell off a studio", "Rockstar London establishes new development studio", "Take-Two Interactive Software to Acquire Mobile Games Developer Nordeus", "Take-Two moves into mobile games, buys Social Point for up to $276M", "[Update] Borderlands: The Pre-Sequel Developer 2K Australia Has Shut Down", "Zelnick: 2K Marin now "responsible for" Bioshock franchise", "Irrational Games is gonesay hello to Ghost Story", "Every Game Studio That's Closed Down Since 2006", "Take-Two helps Microsoft get out of sports game", "Rockstar expands its Toronto operations", "Jetfighter IV: Fortress America Unofficial Strategy Guide and FAQ", "Take-Two to acquire Two Dots developer Playdots for $192 million", "NBA, Take-Two Interactive Software partnering on NBA 2K esports league", "Mobile Games Maker Scopely Banks $60 Million With Valuation Over $600 Million", "FORM 10-K, TAKE-TWO INTERACTIVE SOFTWARE, INC", "Take-Two made $22M on its investment in gameplay livestreaming king Twitch", "Take-Two Targets It Takes Two In Latest Wave Of Trademark Disputes", "List of trademark disputes relating to Take-Two Interactive", "Josef Fares' It Takes Two hit by Take-Two claim", "Rockstar is talking with OpenIV developer, issues new statement on mods", https://en.wikipedia.org/w/index.php?title=Take-Two_Interactive&oldid=1148931452, Publicly traded companies based in New York City, Video game companies of the United States, Pages with non-numeric formatnum arguments, All articles with bare URLs for citations, Articles with bare URLs for citations from April 2023, Short description is different from Wikidata, All Wikipedia articles written in American English, Articles containing potentially dated statements from July 2015, All articles containing potentially dated statements, Articles containing potentially dated statements from 2018, Articles with unsourced statements from March 2018, Official website different in Wikidata and Wikipedia, Articles with MusicBrainz label identifiers, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 9 April 2023, at 04:11. The employee data is based on information from people who have self-reported their past or current employments at Take-Two Interactive Software. [79] Subsequently, in December 2009, Take-Two sold Jack of All Games to Synnex for about US$43 million, leaving the distribution market and focusing solely on development and publishing.[80]. Please complete the form below, you will then be provided immediate access to the pages you have requested. The SEC's formal complaint found that the company had purportedly sold products to distributors as a "parking transaction" for a quarter, as to artificially increase their revenues for investors, which it estimated was a US$60 million fraud. Geographic location can impact the pay for employees at Take-Two Interactive Software as well. Specifically, the U. S. government wanted Ho-Chunk lands for lead and farmland; Ojibwe lands for timber and copper; Dakota lands for timber; Menominee lands for timber and farmland; and Potawatomi lands for farmland and natural harbors. That works out to $42.30 per hour at Take-Two Interactive Software, compared to $39.64 per hour at Electronic Arts. Although Great Lakes Nations relocated to places as far away as Nebraska, Kansas, and Oklahoma, others returned or stayed on what became reservations or tribal lands. The Native Peoples also had very different concepts of land ownership. April 28, 2023. The treaty negotiations were inherently one-sided. The inaugural season is planned to launch in May 2018. [117], In August 2020, Take-Two announced it was acquiring mobile game developer Playdots (developer of the mobile games Dots, Two Dots and Dots & Co.) for $192 million in cash and stock with the acquisition expected to be completed in Q3 2020.
Take-Two Interactive Software in London, United Kingdom - The Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. Explore the Native Populationmap layer. WebCompany Name: Take-two interactive Industry: Gaming Address: 110 W 44th Street City: New York Zip: 10036 Phone: 646-536-2842 Fax: Year Founded: Edit Company Info Take-Two Interactive Software Location 110 W 44th St, New York, New York, 10036, United States Description Industry Multimedia, Games and Graphics Software Software Development & Design Software Discover more about Take-Two Interactive Software Org Chart - Take-Two Interactive Software Heather Werber Vice President, Oh, and its all within 2 miles of our office.
Take-Two Interactive Software has 6,495 employees, and the revenue per employee ratio is $539,615. [11] Early on, Take-Two had a location in Latrobe, Pennsylvania. We take great pride in our work and the custom applications our employees have built over the years. [78], In September 2008, Take-Two established an outsourcing agreement with Ditan Distribution LLC, at the time owned by Cinram, a Canadian manufacturer of optical media. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal game development studios. [127] Additionally, 2K announced they had secured a contract with Tiger Woods, who had previously been a key figure for Electronic Arts' PGA Tour series, as an executive director and consultant for future 2K PGA Tour games as well as his likeness for the games. - Track strategic initiatives of the company and latest corporate news and actions. WebTake-Two Interactive Software. WebTake-Two is also the owner of all the 2K companies. [126], 2K acquired HB Studios in March 2021, who previously developed PGA Tour 2K21 and The Golf Club 2019 featuring PGA Tour under 2K Sports' publishing labels. [6] In February 1995, GameTek acquired a stake in Take-Two, aligning the studio with its own Alternative Reality Technologies.
T2 Careers The origin stories of the Ho-Chunk (Winnebago) and Menominee Nations place them in Wisconsin. Earthling Interactive is based in Madison, Wisconsin, a city with a penchant for winning awards for being an awesome place to live, work and raise a family. See insights on Take-Two Interactive including office 1010 Middle Huaihai Road, K. Wah Centre . [84], In December 2013, former Marvel editor-in-chief Bill Jemas announced that he had joined Take-Two to start a "graphic fiction imprint". Most significantly, the government officials knew that the Native Peoples lacked or understood little English. Take-Two Interactive Software annual revenue for 2019 was $3.1B, a 15.76% growth from 2018. Take-Two created the Private Division label to support publishing from independent developers and more recently announced a new internal studio for the label called Intercept Games. Our talented team of programmers, analysts, and designers need to have a passion for creating brilliant solutions for our clients. Actions taken against Take-Two included an investigation by the Federal Trade Commission for deceptive advertising, to which Take-Two and Rockstar settled in 2006 on fines for any future violations of content ratings. [21] The company announced this intent in April 1997, looking to raise $8.2million. Shaw Valence Portfolios and ZelnickMedia, held 46% of the company's stock at this point, and were looking to put ZelnickMedia's Strauss Zelnick as the chairman of the board while outing long-standing management and board members. The division was relocated to a new Austin location and rebranded as Visual Concepts Austin to continue support for that series. It is headquartered in New York City, New York and employed about 2,840 people as of March 31, 2015. [138], Take-Two equally shares control of the NBA 2K League, a competitive esports league based on its NBA 2K series, along with the National Basketball Association. WebTake-Two Interactive is headquartered in New York, 110 W 44th St, United States, and has 1 office location. WebMadison Map. [56] After the SEC's issuance of the complaint in 2005, Take-Two agreed to pay a US$7.5 million fine, along with Brant and other executives paying fines totaling around US$6.4 million. [218][219][220], Take-Two has also been active in blocking the release of mods for Grand Theft Auto games. She is also a trained Labor and Birth Doula and serves as the co-founder of. Explore the 2010 Census Brief on American Indian and Alaska Native Population. - Stay up to date on Take-Two Interactive Software, Inc.'s business structure, strategy and prospects. [36] Israeli developer Pixel Broadband Studios was acquired for $50.4million in March 2000,[37] before Take-Two sold it off to Gameplay.com in October that year, receiving 34.1million in Gameplay.com shares in return. There was also issues with Take-Two failing to make its revenue targets, having lost US$163.3 million in 2006. [9] The additional funds allowed Take-Two to acquire GameTek's European operations, its internal Alternative Reality Technologies studio (later renamed Rockstar Toronto), and the rights to GameTek's Dark Colony, The Quivering, The Reap, Jeopardy! [101] Similar to the situation in 2013, Take-Two started buying back around US$308 million of its stock (estimated to be about 2.5% of the outstanding stock), predicated on similar expectations that Red Dead Redemption 2, to be released in October 2018, would similarly boost the company's profits as Grand Theft Auto V had done. Today she travels the world inspiring and educating audiences.A gifted communicator, entrepreneurial businesswoman, and trailblazerDeannas interactive style combines personal stories with authenticity, vulnerability, and humor that takes the audience on a journey of self-discovery. In early January 2007, Take-Two relocated the headquarters for 2K to Novato, California to 65,000 square feet of space at Hamilton Landing, an office park that had repurposed the former hangar structures from the Hamilton Army Airfield. Take-Two Interactive said the deal was taking advantage because they were going to bring out Grand Theft Auto IV in a few weeks. By the time the treaty lands of 1825 were established, the Ojibwe, Menominee, Potawatomi, and Ho-Chunk had ceded the lands that eventually became the state of Wisconsin. She currently serves on the national boards of, A native of Milwaukee, Singh earned her Bachelor of Arts in Urban Studies from Fordham University, a Juris Doctorate from Georgetown University, and a Masters in Business Administration from the University of Wisconsin, Madison. '08: Riccitiello lords over "city-state" studio model", "Take-Two to buy video game software firm", "Gameplay picks up Pixel for 34m but losses mount", "Company Profiles 95: Take-Two Interactive Software Inc", "Take-Two reveals acquisition prices, hints at future lawsuits", "Take-Two Acquires Visual Concepts, Announces 2K Games Brand", "Videogame 'Civilization' to Make Inroads in Classrooms", "Firaxis Games acquired by Take-Two Interactive", "Take-Two Interactive acquires Irrational Games", "Video-game publisher lied to shareholders, suit says", "Reports are early warnings, but technique is questioned", "Take-Two's former chief sentenced to probation in option backdating case", "Four Years Later, Grand Theft Auto Lawsuit Is Settled", "Was This The Biggest Mistake In The History Of The Music Business? WebAddress: Take Two House 30 Cleveland Street LONDON, W1T 4JD United Kingdom See other locations Website: www.eggersmanndesign.com Employees (this site): ? Just prior to Take-Two's acquisition, Electronic Arts announced it had secured the exclusive rights to create video games based on the National Football League (NFL) and a fifteen-year branding deal with ESPN, effectively killing Visual Concepts' own NFL title and devaluing their others games. You also have the option to opt-out of these cookies. [55][56] Brant stepped down as chairman in March, being succeeded by Richard Roedel. Salary, Internal Audit Associate-Information Technology, Senior Internal Auditor-Information Technology. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. Unlock full sales materials and reports Contacts Get in Touch with 2 Principals* and 1 Contacts Locations. While EA's Madden series will coexist and remain the official game of the NFL, while 2K's are called "non-simulation football game experiences" to distinguish from EA's games. Take-Two Interactive Software, Inc.: Company Overview, Take-Two Interactive Software, Inc.: Overview and Key Facts, Take-Two Interactive Software, Inc.: Overview, Take-Two Interactive Software, Inc.: Key Facts, Take-Two Interactive Software, Inc.: Key Employees, Take-Two Interactive Software, Inc.: Key Employee Biographies, Take-Two Interactive Software, Inc.: Major Products and Services, Take-Two Interactive Software, Inc.: Company History, Take-Two Interactive Software, Inc.: Management Statement, Take-Two Interactive Software, Inc.: Locations and Subsidiaries, Take-Two Interactive Software, Inc.: Key Competitors, Take-Two Interactive Software, Inc.: Company Analysis, Take-Two Interactive Software, Inc.: Business Description, Take-Two Interactive Software, Inc.: SWOT Analysis, Take-Two Interactive Software, Inc.: SWOT Overview, Take-Two Interactive Software, Inc.: Strengths, Take-Two Interactive Software, Inc.: Weaknesses, Take-Two Interactive Software, Inc.: Opportunities, Take-Two Interactive Software, Inc.: Threats, Take-Two Interactive Software, Inc.: Corporate Financial Deals Activity, Take-Two Interactive Software, Inc.: Financial Deals Overview, Take-Two Interactive Software, Inc.: Targets and Partners, Take-Two Interactive Software, Inc.: Top Deals 2013 - 2017YTD*, Take-Two Interactive Software, Inc.: Mergers and Acquisitions, Take-Two Interactive Software, Inc.: Corporate Venturing, Take-Two Interactive Software, Inc.: Recent Developments, Take-Two Interactive Software, Inc.: News and Events Summary, Take-Two Interactive Software, Inc.: Business Expansion, Take-Two Interactive Software, Inc.: Corporate Governance, Take-Two Interactive Software, Inc.: Financial Deals, Take-Two Interactive Software, Inc.: Financial Performance, Take-Two Interactive Software, Inc.: Strategy and Operations, Table 1: Take-Two Interactive Software, Inc.: Key Facts, Table 2: Take-Two Interactive Software, Inc.: Key Employees, Table 3: Take-Two Interactive Software, Inc.: Locations and Subsidiaries, Table 4: Take-Two Interactive Software, Inc.: Key Competitors, Table 5: Take-Two Interactive Software, Inc.: Deal Activity by Deal Type Volume (TTM*), Table 6: Take-Two Interactive Software, Inc.: M&A Activity by Geography (TTM*), Table 7: Take-Two Interactive Software, Inc.: Deal Activity by Deal Type Volume (2013 YTD*2017), Table 8: Take-Two Interactive Software, Inc.: M&A Average Deal Size Value (US$m), Table 9: Take-Two Interactive Software, Inc.: Targets and Partners, Table 10: Take-Two Interactive Software, Inc.: Top Deals 2013 2017YTD*, Table 11: Take-Two Interactive Software, Inc.: M&A Volume and Value Trend (2013 YTD*2017), Table 12: Take-Two Interactive Software, Inc.: M&A Activity by Geography (2013 YTD*2017), Table 13: Take-Two Interactive Software, Inc.: Corporate Venturing Volume and Value Trend (2013 YTD*2017), Table 14: Take-Two Interactive Software, Inc.: Corporate Venturing by Geography (2013 YTD*2017), Table 15: Take-Two Interactive Software, Inc.: News and Events Summary, Table 16: Take-Two Interactive Software, Inc.: Business Expansion, Table 17: Take-Two Interactive Software, Inc.: Corporate Governance, Table 18: Take-Two Interactive Software, Inc.: Financial Deals, Table 19: Take-Two Interactive Software, Inc.: Financial Performance, Table 20: Take-Two Interactive Software, Inc.: Strategy and Operations, Figure 1: Take-Two Interactive Software, Inc.: Deal Activity by Deal Type Volume (TTM*), Figure 2: Take-Two Interactive Software, Inc.: M&A Activity by Geography (TTM*), Figure 3: Take-Two Interactive Software, Inc.: Deal Activity by Deal Type Volume (2013 YTD*2017), Figure 4: Take-Two Interactive Software, Inc.: M&A Average Deal Size Value (US$m), Figure 5: Take-Two Interactive Software, Inc.: M&A Volume and Value Trend (2013 YTD*2017), Figure 6: Take-Two Interactive Software, Inc.: M&A Activity by Geography (2013 YTD*2017), Figure 7: Take-Two Interactive Software, Inc.: Corporate Venturing Volume and Value Trend (2013 YTD*2017), Figure 8: Take-Two Interactive Software, Inc.: Corporate Venturing by Geography (2013 YTD*2017). Singh also has served as adjunct professor at Marquette University Graduate and Law School. While Take-Two had been discussing the potential of a buyout to a large media company after the shareholder takeover, Zelnick and the board rejected the offer, with Zelnick stating "We didn't slam the door, we just said look, the price is not right and the time is wrong". [112][113], In September 2019, Rockstar Games announced that they had released their own game launcher, a digital distribution, digital rights management, multiplayer and communications service. Take-Two acquired these studios and unique branding (including the 2K brand), as well as negotiated for exclusive rights with Major League Baseball for video games. Our products are designed for [99] On March 8, 2018, Zelnick attended a White House meeting held by the 45th president of the United States, Donald Trump, along with various other attendees involved with the video game industry, and members of Congress, to discuss video game violence in the wake of the Stoneman Douglas High School shooting. This subsequently led to three board members who had been recommended on the board by Icahn to resign. The employee data is based on information from people who have self-reported their past or current employments at Take-Two Interactive Software.
TAKE [46] One of its largest acquisitions was for the development studios Visual Concepts and Kush Games from Sega for about US$32 million in January 2005.
Take Request sent: your sample pages will be with you shortly. [14] Later that month, Take-Two struck a deal with GameTek that would see the publisher distribute five of Take-Two's games worldwide. [128] Later that month, 2K acquired the games division of HookBang based in Austin, Texas, which had supported work on the NBA 2K series in the past. While some of these mods had used assets from the original games and gave valid reason for Take-Two to protect its copyrights, other mods that Take-Two had targeted were made from legal reverse engineering of the game, making Take-Two's claims contentious. Icahn had been seen as favoring selling the company to a buyer. As of 2018[update], Take-Two's primary business is through two self-owned publishing labels. Her social entrepreneurship and advocacy experience also included leadership positions with Dohmen Constellations, The Burke Foundation, The Robert W. Baird Foundation, Milwaukee Renaissance Academy, Legal Action of Wisconsin and The Milwaukee Street Law Project. These cookies do not store any personal information. "Take-Two" redirects here. Ojibwe reservations exist in Michigan and in Minnesota, and the Potawatomi Nation has a reservation in Michigan. Language links are at the top of the page across from the title. Some returned to their reservations, while others have remainedsome thriving, some notin urban areas throughout the central Great Lakes region. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. [53][57] Brant died of cardiac arrest in March 2019 at the age of 47. Through the agreement, Take-Two offloaded all distributing duties from Jack of All Games to Ditan, while establishing the means for Jack of All Games to license and distribute third-party titles. Please contact client services for any further information. [6] At this time, Peter Brant had been the largest shareholder in Take-Two at 25% owned through Bridgehampton Investors LP, which also had Ryan Brant as general partner. [71][72], In mid-February 2008, EA made a US$25-per-share all-cash transaction offer worth around US$1.9 billion[73] to the board of Take-Two, subsequently revising it to US$26 per share after being rejected and making the offer known to the public. MADISON, Wis. (AP) Crews have secured two container cars that began floating away in the Mississippi River after a freight train derailed in southwestern
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